About CPH:LAB

About CPH:LAB

Projects 2019

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Projects 2018

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Previous mentors 2018-2019

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About CPH:LAB

Georg Tschurtchenthaler

Georg Tschurtschenthaler is an Emmy-nominated and Grimme-Prize awarded producer and showrunner forfilm and interactive projects at Gebrueder Beetz Film Production in Berlin. He has earned some 35 producer credits for his work. In addition he regularly teaches at the Zurich University of the Arts.

Barnaby Steel

Barnaby Steel is an Artist and Creative Director of London based studio Marshmallow Laser Feast. This experiential art collective works in the liminal space between art, technology and the natural world. Barnaby’s art practice combines a wide range of disciplines including sculpture, installation, live performance, and mixed reality.

Lucia Pietroiusti

Lucia Pietroiusti is Curator of General Ecology at Serpentine Galleries, London, as well as the curator of Sun & Sea (Marina), the Lithuanian Pavilion at the 58th Venice Biennale. Publications include More-than-Human (with Andrés Jaque and Marina Otero Verzier, upcoming).

Francesca Panetta

Francesca Panetta is a Creative Director in the MIT Centerfor Advanced Virtuality. As an immersive artist and journalist, she uses emerging technologies to innovate new forms of storytelling that have social impact. Previous to MIT, she worked at The Guardian as Executive Director of VirtualReality where she pioneered new forms of journalism.

Thomas Oberender

Since 2011 Thomas Oberender has been the Artistic andManaging Director of Berliner Festspiele / Gropiusbau. He was the founder of several new formats for performance, literature and cultural programmes, and created time based exhibitions. He is currently working as Artistic Director of the transmedial programme ‘Immersion’, which also opens planetariums as spaces for artists of the digital age.

Maude Thibodeau

Following studies in fashion and graphic design,Maude Thibodeau has been designing interactive and engaging projects for over ten years in Montreal. She creates experiences using strong immersive narratives at Dpt., an award winning immersive experience studio at the intersection of film and gaming, art and code, design and research.

Jonathan May

Jonathan May is currently Acting Director for AbandonNormal Devices. As an arts producer and programmer he leads ambitious cross-disciplinary teams to create arts events from building-wide festivals in the favelas of Bogota; installations in Mexico nightclubs; to public artworks at Tate’s Turbine Hall.

Annette Mees (NL)

Annette Mees is an award-winning artist and immersive theatre director. She is known for her experiential work across art forms mixing live and digital experiences. She is currently the Head of Audience Labs; a new department at the Royal Opera House dedicated to creating new immersive experiences using new technology.

Vassiliki Khonsari

Co-founder of iNK Stories, Vassiliki Khonsari is a producer and director across multiple screens, including film, games, installations, and virtual reality. Recent titles include HERO, multi sensory/location based VR; FIRE ESCAPE, interactive VR series made in partnership with Google; BLINDFOLD, interactive VR and 1979 REVOLUTION, a cinematic video game.



Phil Harper

Phil Harper is a BAFTA award winning VR director. Since helping to setup Alchemy VR in 2014 he has written and directed many VR documentaries, including one featuring Sir David Attenborough. His film ‘The Antarctica Experience’ is showing in specialist cinemas across Australia where it became one of the highest grossing documentaries of 2018.


Dr Sandra Gaudenzi

Dr Sandra Gaudenzi is an internationally acknowledged authority in the field of interactive and immersive documentary practice. Coming from TV production, she has been consulting, mentoring, researching, lecturing, writing, speaking and blogging about interactive factual narratives for the last twenty years.  

She is Senior Lecturer at the University of Westminster and course co-leader for the Digital and Interactive Storytelling LAB MA – a place to explore, experiment and excel in the storytelling forms of our digital culture.

Anrick Bregman

Anrick is an award winning cross-disciplinary new realities director, exploring immersive storytelling through VR, AR, film and games, and beyond. His work is research focused, and lies at the intersection of narrative and experiential technology.

Mark Atkin

Mark is Head of Studies of CPH:LAB and director of Crossover: experts in the curation and creation of projects combining technical innovation and storytelling. We curate public exhibitions and industry conferences, including Electric Dreams Festival of Immersive Storytelling in London.

About CPH:LAB

Since 2009 the lab has established itself as a highly acknowledged, ambitious and yet playful laboratory-style talent scheme showing great results. The lab is conceived as an incubator for documentary projects that seek to explore the potential of digital technologies and advance new visions of what a documentary can be in a digital age. It offers a space for experimentation and collaboration in creative, cross-disciplinary partnerships across film, the creative arts, science, technology and social entrepreneurship.

CPH:LAB supports:

  • innovation competences and entrepreneurial skills
  • storytellers open to new digital formats
  • new collaborative approaches between creative talents across sectors
  • new ways of defining stakeholders, creating and enhancing an audiovisual work’s relevance for its audience
  • alternative financing and distribution methods


HEAD OF STUDIES


Acting as Head of Studies is Mark Atkin, one of Europe’s utmost training capacities. Mark is a curator and consultant at Crossover, where he has been responsible for leading cross disciplinary training since 2008. He has spearheaded the development of processes which bring together creative professionals from diverse disciplines including film and TV production, animation, games, theatre, VR, AR and interactive design to form new interdisciplinary collaborations and generate ideas for projects.

Besides designing the curriculum of CPH:LAB, Mark also curates the exhibition of immersive documentaries as well as the annual Art, Technology & Change conference at CPH:DOX.


WHO IS CPH:LAB FOR?

CPH:LAB is looking for 8-10 projects developed by around 20 participants from all over the world, but primarily Europe. The lab is for filmmakers, storytellers and creative technologists who are eager to work on a specific project between documentary and technologies, where interactivity supports the creation of a narrative universe exploring phenomena that affect individuals and society.

We would like you to attend as a team which means finding the appropriate collaborator before the lab commences in September 2019. If you would need help in finding the right collaborator, we will help you to the best of our abilities.


HOW TO CPH:LAB?

CPH:LAB provides the space and the structure for participants to work on a specific project with a collaborator and a team of expert mentors, in order to hone an idea, test it out, develop it, make a prototype, seek finance for it and bring it to an audience.

The lab is centered around an intensive 7-day project development workshop in September 2019 followed by a 3-day market strategy bootcamp during CPH:DOX in March 2020 with online development mentoring in between. Following CPH:DOX, all participants will be assisted further in their efforts to access the market through partnerships with renowned arts organisations, markets and festivals established by CPH:DOX.

Both workshops take place in Copenhagen, Denmark. In order to apply, you have to be fully available for both workshops as well as able to commit to the process in between. The workshops are free of charge including accommodation and meals during the workshops. Costs for transportation to and from the workshops are at participants’ own expense.

Application for the next edition (2019/2020) is now open. Learn more about how to apply by consulting the Rules & Regulations below.


KEY DATES & DEADLINES

Application opens: April 15, 2019
Application deadline: June 15, 2019
Notification of selection: mid-August 2019
CPH:LAB Workshop I: September 13-20, 2019
CPH:LAB Workshop II: March 23-26, 2020

Supported by

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About CPH:LAB

Since 2009 the lab has established itself as a highly acknowledged, ambitious and yet playful laboratory-style talent scheme showing great results. The lab is conceived as an incubator for documentary projects that seek to explore the potential of digital technologies and advance new visions of what a documentary can be in a digital age. It offers a space for experimentation and collaboration in creative, cross-disciplinary partnerships across film, the creative arts, science, technology and social entrepreneurship.

CPH:LAB supports:

  • innovation competences and entrepreneurial skills
  • storytellers open to new digital formats
  • new collaborative approaches between creative talents across sectors
  • new ways of defining stakeholders, creating and enhancing an audiovisual work’s relevance for its audience
  • alternative financing and distribution methods


HEAD OF STUDIES


Acting as Head of Studies is Mark Atkin, one of Europe’s utmost training capacities. Mark is a curator and consultant at Crossover, where he has been responsible for leading cross disciplinary training since 2008. He has spearheaded the development of processes which bring together creative professionals from diverse disciplines including film and TV production, animation, games, theatre, VR, AR and interactive design to form new interdisciplinary collaborations and generate ideas for projects.

Besides designing the curriculum of CPH:LAB, Mark also curates the exhibition of immersive documentaries as well as the annual Art, Technology & Change conference at CPH:DOX.


WHO IS CPH:LAB FOR?

CPH:LAB is looking for 8-10 projects developed by around 20 participants from all over the world, but primarily Europe. The lab is for filmmakers, storytellers and creative technologists who are eager to work on a specific project between documentary and technologies, where interactivity supports the creation of a narrative universe exploring phenomena that affect individuals and society.

We would like you to attend as a team which means finding the appropriate collaborator before the lab commences in September 2019. If you would need help in finding the right collaborator, we will help you to the best of our abilities.


HOW TO CPH:LAB?

CPH:LAB provides the space and the structure for participants to work on a specific project with a collaborator and a team of expert mentors, in order to hone an idea, test it out, develop it, make a prototype, seek finance for it and bring it to an audience.

The lab is centered around an intensive 7-day project development workshop in September 2019 followed by a 3-day market strategy bootcamp during CPH:DOX in March 2020 with online development mentoring in between. Following CPH:DOX, all participants will be assisted further in their efforts to access the market through partnerships with renowned arts organisations, markets and festivals established by CPH:DOX.

Both workshops take place in Copenhagen, Denmark. In order to apply, you have to be fully available for both workshops as well as able to commit to the process in between. The workshops are free of charge including accommodation and meals during the workshops. Costs for transportation to and from the workshops are at participants’ own expense.

Application for the next edition (2019/2020) is now open. Learn more about how to apply by consulting the Rules & Regulations below.


KEY DATES & DEADLINES

Application opens: April 15, 2019
Application deadline: June 15, 2019
Notification of selection: mid-August 2019
CPH:LAB Workshop I: September 13-20, 2019
CPH:LAB Workshop II: March 23-26, 2020